Stage 16 is an unplugged activity (doesn’t require a computer). It is basically taking the activity from Stage 4 where students write programming instructions in order to draw something and turning it into a relay race. The lesson plan is here.
- Bugs—Problems with your code
- Debugging—Fixing problems in your code
- Sequence—The order in which things are done
The main idea for this stage is the need for cooperative teamwork when programming. Turning this activity into a relay race adds in the time pressure element when programming for a deadline. The need to debug is obvious when we are working collaboratively in a team under time pressures.
These are good discussion points when debriefing this activity with students.